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by the way the mod has an error, you can make your weapons but it exports as .gml not .wep.gml, if you change the name to that it works

the exported wep.gml file is so funny

Hi. Cool mod! One question: How do you code to add a custom sprite?

I write this, but none of them works:


#define init 

global.cwepsprite = sprite_add_weapon("drifter/Bomb/Bomb.png", 0, 6);

global.sprite = sprite_add_weapon("drifter/Bomb/Bomb.png", 0, 6);


Could you put the right code please?

hey how can i make a weapon

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The mod is good, but

1. Lasers and lightning do not work well

2. I can't make a custom cannon

3. Even if I put the weapon in the "mods" folder and load it, it will not drop, it can be get only by using the commands

4.  There is no I.D.P.D. fire (appears from the lil hunter) (not very important)

By the way, please make it possible to do custom damage

(+1)

how do you use this mod? there's no explenation

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So I exported the weapon but I have no idea how to actually use it

It generates a file that's saved to your save directory (%localappdata%/nuclearthrone/data/editor.wep). Plop that in your normal mod folder and then load it

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How do I load the weapon?

Move it to your regular mod folder and load it

It comes error it can't find the file

(1 edit) (+1)

How use this?

it says the archive is either in unknown format or  damaged. what do i do?

How do you use this...it not giving me the option to edit le guns

Where are the guns exported?

Nuclear Throne was made in Game Maker, thus it's a sandboxed system. All save data for Game Maker Studio games can be found in your appdata folder


To make it a bit easier, open your file browser and paste the following into the address bar:

%LOCALAPPDATA%/nuclearthrone/data

to open the folder. It'll be located in the folder "customwep.wep"

(+1)

I'm not sure if I was running it properly, but when I customize a weapon, I can't test its properties and there doesn't appear to be a way to assign a sprite to the weapon. It's a cool mod in concept though!

Sorry for the late reply! The mod file itself is a .wep file, so you need to assign the weapon on the starting menu by typing `/cwep customwep` or by spawning one yourself. Also, due to some limitations of the modding api, I wasn't able to allow players to assign the sprite on-the-fly in the event that they wanted to use a custom sprite (Ideally this would be done through chat commands, but .wep files do not call the chat_command function)

I see. That's unfortunate, but the mod is still cool.

Deleted 4 years ago