March 2020 Update: The beginning of the Boss Pack expansion, and a buttload of changes!


ver 1.03

General
- Beginning conversion from Character Pack to Expansion. A standalone of ver 1.02 will be 
  packaged with the download
- With the above in mind, overhauled a TON of the code. vagabonds_lib now handles (most)
  shared functions
- The mod now generates a save file to track settings and progress. Currently has no frontend,
  so be sure to edit the file as desired. Will have support for Squiddy's options in the future
- Additionally, the mod now tracks mundane stats. There is currently no frontend for this either,
  and can be viewed via chat command `/vagabonds_viewstats`
- Area Added: Ancient Crown Vault. These vaults take priority over the default as they revamp
  the crown vaults entirely
- Hyper Crystal will Curse itself when entering the Cursed Caves. It will also be replaced by 
  a Lightning variant by default
- Added 3 crowns. See below.
- Added several weapons. See below.
- Gacha Machine added to 3-1. Spend rads to get weapons. The first one, of course, is free ;)

Bandit
- HUD now reflects invincibility during dashes. Note that this is not a new interaction, just 
  that it is now being properly telegraphed to the player
- Boiling Veins now makes every third bullet fired explode on impact
-- Additionally, these create fire trails and accelerate
- Sharp Teeth now creates SharpTeeth instances on bashed enemies
- Shotgun Shoulders now causes bullets to explode into flaks
- Damage slightly increased (3 + (Level/2) ==> 4 + (Level/2))
- Added hidden tech: Scattershot. Shoot your weapon shortly after initializing a bash

Grappler
- Thrown objects can now hit Throne II when it's off-stage
- Hitbox for grab is now much more lenient

Bomber
- Reduced Inverted World duration from 8 seconds to 7. This was a mistake on my part and is now 
  the intended duration.
  
Tall Bandit

Void Bandit
- Now defaults to default dash whenever custom enemies are snatched if no associated abilities can 
  be found
  
Fire Riders
- Flame Cannonballs now open the pizza manhole

Vanthro
- Vans now deal damage using the built-in projectile_hit(); function
- Very slightly increased summoned van speed (5 --> 5.5, Extra Feet Vanthro speed)
- Summoned Van speed additionally increases when Throne II is present so they aren't lagging behind
- Blast Armor no longer triggers when damaged while frenzied, making it easier to change dash kills
- Changed frenzy behavior for killing enemies via dash. Buff? Nerf? Don't remember
- Frenzied movement speed now increases with extra feet
- Did many touch-ups to the code, removing many depricated lines of code

ChuunIDPD
- Fixed a glitch involving the damage api

Crowns
- Crown of Popo
-- Unlocked by defeating The Captain
-- Spawns 3 IDPD spawns when 75%, 50%, and 25% enemies remain
-- Spawns IDPD every 20 seconds. The crown itself will indicate their arrival
-- IDPD spawned via crown are guaranteed to never be IDPD Freaks
-- IDPD cannot be spawned in The Throneroom, HQ3, Vaults, Venus, or YV's Crib
-- Replaces all Ammo chests with IDPD chests
-- Spawns two crowns that fight alongside the player
--- > Will never fire at shielded shielders, or at enemies behind their shields
-- During The Captain battle: 
--- Infinite spawns are disabled
--- IDPD spawn in based on The Captain's current health, at the stated thresholds

- Crown of Corruption
-- Unlocked by looping as Void Bandit
-- Corrupts each area with bits of adjacent levels. These portions are populated by enemies 
   from their respective areas
-- While it will corrupt the tiles, it will NOT spawn enemies in protected areas (Vaults, HQ3, etc)
-- Randomizes corruption in custom areas. Have fun using this in NTTE!
   
- Wasteland Prince (Crown) // The next mutation is Thronebutt
-- Guarantees that the next mutation will be Thronebutt
-- Exists for this sole purpose

Weapons
- Crown Cannon added
-- Found and unlocked in the Elder Guardian's proto chest when no weapons are stored
-- Native spawn area: 7-3
-- Damage: Variable
-- Reload: 1 second + the time it takes your crown to return to you
-- Fires your cannon, producing explosions with effects based on your crown
--- By default, this will be a (rather large) explosion. Use with caution!
-- Uses no ammo, as your crown is the ammo
-- When crown_impact is defined in a crown file, calls upon that for the explosion

- Bandit Cannon added
-- Currently crammed inside the Gacha
-- Fires a Bandit. Mind the kickback!

- Disc
-- Currently crammed inside the Gacha
-- Throw a Disc. Has Chuuni's mechanics.

- Mini-Disc
-- Currently crammed inside the Gacha
-- Throw multiple mini-discs. Doesn't destroy projectiles.

- Rocket Blood Hammer
-- Currently crammed inside the Gacha
-- Functionally acts like an ammo-based blood weapon

- Maggot Launcher
-- Currently crammed inside the Gacha
-- Fires a Maggot Cannonball

Enemies/Bosses
Ancient Guardian + Ancient Crown Pedestal
- Shared HP: 150 + (50 * Loops), +25 when on the 2nd vault when a crown is taken (800 in L1)
- All Ancient Guardians are defeated when the shared health pool is depleted, upon which 
  point they sink into the ground and unlock the pedestal
-- The Pedestal itself will take 20% of any incoming damage
- Aside from their shared health pool and ability to leap into the ground, creating a 
  splash of Guardian Bullets and generally being more mobile and aggressive, these are 
  functionally similar to existing Crown Guardians

Elder Guardian
- HP: 1400
- Replaces Ancient Guardians on the 4th vault, after which point no guardians spawn at all
- Locks the camera in position upon beginning the battle
- Periodically shoots Big Guardian bullets forward to the left or right in fixed directions
  it will *NEVER* explicitly aim them towards the player.
- Periodically leaps towards the player, creating a splash similar to Ancient Guardians
- Upon reaching health thresholds, arcs backwards before charging forward, forcing the camera,
  player(s), and broken crown forward. It only takes 20% damage during this time.
- When below 33% health, periodically spawns sin venom trails. These will only spawn in four 
  fixed positions
- Upon death, the Guardian explodes into rads, and the crown can then be collected. The player
  is additionally rewarded with an extra mutation for their efforts
  
Hyper Lightning Crystal
- Base HP: 800
- Replaces the standard Hyper Crystal outside of the Cursed Caves
- Functionally similar to the standard Hyper Crystal with three key differences
-- > Actively attacks the player with Lightning Balls. When it still has Slave Crystals, the 
     lightning ball will charge faster based on how many are present
-- > At low health, it will begin warping around the stage periodically. This is signified
     by a bright flash of light that illuminates the levels
-- > All slave crystals explode upon death
- Other differences
-- > Will never approach a wall closely enough for slave crystals to collide with them
-- > Generates new slaves upon teleporting

Cursed Hyper Crystal
- Base HP: 800
- Replaces the standard Hyper Crystal inside of the Cursed Caves 
- Functionally similar to the standard Hyper Crystal with three key differences
-- > Actively attacks the player by forcing slave crystals to fire during fastspins
-- > Periodically teleports around the stage, at any health
-- > All laser crystals explode upon death

Files

vagabondsJan2020.zip 381 kB
Jan 01, 2020
vagabondsMar2020.zip 1 MB
Mar 13, 2020

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